
// loaded images
var images = [];
// first image is loading
images[0] = new Image;
images[0].src = "soundmanager/play.png";
images[1] = new Image;
images[1].src = "soundmanager/pause.png";
var next = 1;

function play_onclick() {
	var sound = soundManager.getSoundById('sound1');
	if (next == 1) {
		sound.play();
	} else {
		sound.pause();
	}
	document.images["play_img"].src = images[next].src;
	next = (next+1)%2;
}

// init soundmanager
soundManager.debugMode = false; // disable debug output
soundManager.url = 'soundmanager/soundmanager2.swf'; // path to flashplayer

